Q7 - Kevin Kohls
Q7. How did you "design in" the bottleneck?
That took a lot of time
to work out. We had a need to figure out
the maximum capacity of the plant, if we had to run full out. We knew this would not be a situation that
plant would be in all the time, but it was important if demand got to be so
high, we had to consider moving the product to another plant, versus taking on
an aggressive improvement plan.
We were also struggling
with the basic question of whether we should design in the constraint. But, it seemed more logical to know where it
would be, if demand were high, versus just letting fate decide where it would
end up. So we started kicking around the
issue.
Location was the obvious
one. If we had the constraint at the
beginning of the system, then we would end up needing less inventory in the
facility. The first set of operations in
a plant have are typically welding operations (the area is called the Body
Shop) that are highly automated with robots and tooling. If we designed it at the beginning, it could
be easily moved, just by buying more robots to do more welding in a
station. Thus, the bottleneck would not
be very “rooted”, and that would defeat the purpose of designing in the
bottleneck.
Assembly was the last
set of major operations, and there were many good reasons to make that the
bottleneck. Assembly has the most
operators, and they would be highly utilized as the bottleneck. There were many merge points as well, and choosing
the biggest one, where the engine and powertain were merged to the rest of the
vehicle looked to be a good point. In
Simple Drum-Buffer-Rope, this operation is a perfect point to attach the rope
to pull in material.
But line rates could be
changed in Assembly, by adding people and changing conveyor rates. The designed in bottleneck could be moved in
the matter of a few weeks, if desired. The bottleneck would not be strongly
“rooted.”
In the Paint Shop,
however, chemistry and physics came more into play in how the area was
designed, and what rates were used. In
particular, the “dip tanks” became an area of focus. The body, which has been welded and cleaned,
is dipped into a tank of paint that provided the undercoating and rust
protection. The body has to spend a very
specific amount of time in this tank. We cannot speed up the conveyor if we
want to increase the rate of production. Expanding the tank is a huge project, and production would have to be
shut down for weeks to make it happen. Designing in the bottleneck in here would ensure that it would be
rooted. We could improve the system, add
robots and people, but the rate of these tanks decided how fast the system
would run.
We took advantage of this by adding sufficient buffers around these tanks, and ensuring that the other conveyors in the paint shop ran faster than the dip tanks. We couldn’t do this in all the plants, since a typical Paint Shops last 20 years, but we did get a chance to influence a few of the new plants. The Paint Shop management was doubtful in the beginning, but with strong product launch results, we managed to convince the majority. Now all Body Shops, Paint Shops, and Assembly areas are simulated to ensure excellent launch performance.
Interesting that you chose the Paint Shop as a good drum. Henry Ford with his famous " You can have any color you want for your Model T as long as it is black" was in fact refering to the drying time of the paint. Th quickest drying paint he found was black. Thanks to Kevin and Clarke for your input.
Posted by: Robert Roy | May 26, 2008 at 07:22 PM